Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 10 to 29 of 29 · Previous page · First page
(+6)

When playing, I've noticed following the numerical order is designed to be confusing and annoying, forcing you to backtrack multiple times and scan each room just to proceed to the next numbered monument. My best assumption to why is to give you the feeling like whoever designed it didn't care much for your ease of access, kinda like the benches don't for people who need them for more than sitting.

Sadly, out of the three people I've showed this to so far, none of them followed the numerical order for long, so only I picked up on that detail. Two ignored it entirely, and one ditched it after monument 7.

I really like that little part of the experience, but I'm sad that possibly very few people will actually walk through it that way.

(+3)

  nice
(1 edit) (+4)

good, but sad. It's crazy what we do to people. Interestingly these chairs seem to fit so well in the sharp & hostile interior of a gallery.

(+2)

nice !

(+2)

Absolutely stunning. I am sat, crying, for the ways we as humans love to make other humans suffer. Thank you.

(+4)

This is such a genius framework to explore how exclusionary architecture lacks obvious function in the way an exhibited work of art would. V sharp & poignant, I love it.

(+2)

This is a beautiful little experience! Thank you sincerely for making it. I love all the little touches, like the limited view and the odd numbering of the benches.

I wonder if you have any art for the game, as something like a poster? I ask because you can add non-steam games to your steam library (which I have done with this) and then assign them custom cover art so they look just like any other game in your library. If not, I'll probably whip something up and post it on steamgriddb.com.

By the way, in case you're curious, the game was mentioned in a recent video by a popular youtuber named Jacob Geller (where I heard about you from!), here.

(+3)

Oh also, because I'm a pedant I can't resist letting you know, but there's one typo, on the Blame sign. It reads: "Nothing about who designed it, nor the landscapers that planned out its placement or which architecture team they where directed by". That "where" at the end should be "were".

Sorry, obnoxious comment, I know.

Deleted 342 days ago
(1 edit) (+2)

Just scrapped a few together for you. Hope one fits your Steam library needs!

(+3)

okokok one more lol

(+1)

Thank you so much! This is my favorite one so far, it looks right at home

(+4)

   I've been mad about this trend in benches for a while, these horrible things cluttering the last livable social spaces we have left in the world, turning a spot that brings peace and brings people together into another point of separation and misery. 

   I've been kicking around the idea of a digital museum for my own point of interest, seeing this really makes me see how it could be done. I'm inspired for sure. 

(+1)

heck yea do it.

(+7)
Phenomenal piece of work! I loved both the actual exhibit and the ways the game is built to reflect the exclusionary design it is showcasing.
(+3)

Absolutely excellent!! I really appreciate this both as an exhibit and as a piece of media. Love the details put into the museum space (the little "no sitting/sleeping" sign was a lovely touch) and the exhibit itself was really something else. Bravo!!!

(+1)

Stunning- excited for the eventual website version

(+1)

Done!
https://monuments-to-guilt.louisthings.com/

(+1)(-1)

Breathtaking. I understand why ultrawide support might not be considered, but it would be appreciated.

(+3)

i'll put it on the list of 'maybe one days'.

Thanks for taking the time to check it out

(+2)

Any chance for a VR release?

(+1)

That'd be neat! I'm working on getting it running on cheaper hardware at the min tho.

(+1)

I'd love it in the form of a VRchat room, walking through it with a friend, talking through our thoughts about it. Though, having this as a VR space of any kind would be amazing, as all I could think of when playing this is that I wish I felt the scale to properly take in how uncomfortable each one would really be, how slanted or thin they actually are in person.

Admittedly, I wouldn't quite get that if this was indeed to be a VRchat room, since the perception of size would be heavily dependent on the avatar used.

(+1)

I mucked about with having mannequins you could spawn on top of the benches to get a sense of scale. but the ragdoll stuff was too goofy. I had fun tho!

Yeah, without having it in VR or IRL the only thing you can really do that won't compromise the feel too much is to have buttons to show a mannequin in a static pose both sitting and laying on it when applicable.

i would so absolutely love this in VR!

(+4)

This is really amazing and well done, incredible detail on the benches and just a really well laid out museum walkthrough and theme. Loved it. It's amazing to think this only covers the benches and how many more types of exclusionary design there are.

Thanks for the kind words and for spending the time.

Deleted 319 days ago
(+1)

Sorry about that! I'm working on a website version to make the info as accesible as possible, though I recognise that's not quite as tempting! Thanks for your time.

(+3)

I remember when I first saw a bench with such a disconnector on the seats and thought how his doesn't make sense and mades sitting uncomfortable if you are not super slim all while not really looking that much better. Only years later I realized what these designs main purpose were. Cruelty is the point.

Great virtual museum.

(+1)

Yea, It's wild how easy it is to just accept these things as they are, or shrug them off as just the product of incompetent designers.

Thanks for checking it out.

(+5)

I keep coming back to the bench at the very start of the museum. It somehow seems archaic by comparison in this space and yet it still feels the most inviting. Perhaps this bench welcomes us properly because it looks comfortable enough to sit or lay on, or perhaps it is precisely because it is not roped off or dangling out of reach like the other benches. Regardless, subtleties like this bench and the words written on the walls "do not touch", "No sitting or sleeping" in an exhibition of objects which were originally designed for those very purposes, made for a truly insightful experience.

(+9)

This was a phenomenal exploration of hostile design! It's amazing how far designers have gone to try and mask their intent by working some sense of "aesthetic" into their benches.

With how uncomfortable they are to even SIT on, it's reached a point where you have to wonder why they'd bother installing them in the first place. Is it just a formality now? Are the benches just there to create the vague sensation of a public space without actually contributing to it? The most mind boggling design has got to be those spherical benches. I can't even believe those are meant to be sat/leaned on.

I appreciate the small details around the museum that mesh in with the theme, like the sealed fire door that doesn't have a proper knob, the museum-wide warnings not to touch the walls, and most notably the game's viewport being set in an aspect ratio that crops the viewer's perspective into a small gap to peer through.

I also admire the work you put in to painstakingly re-create all of those benches. The final presentation is super crisp, and I am genuinely amazed.

(+2)

Thank you, what a lovely read!

One of the most common (and least visible) attempts at exclusionary design is not to just not build any public seating at all. It's quite common in financial districts, the only people they want in thoe spaces are either walking to work or getting lunch.

And yea, I'd say the most useless of them are mostly there to offer the illusion of a civil, public space. They are perches for the consumer class to drink a coffee on and nothing more. Though, I don't think those spherical ones are even intended for perching. It's just a slightly more visually appealing way of stopping people leaning up against the wall than... with another wall??

(+3)

I've seen target use the spherical ones out front of their stores; depending on their positioning, they can double as bollards to protect pedestrians from oncoming traffic. Which is interesting because the entire point would be negated if people DID sit on them.

(+3)

heh, yea. The fact that they are interchangeably used as seats or bollards implies a general negligence in design thinking.

(+1)

Awesome showcase and great information!

appreciate it!

(+1)

Really interesting trip around a museum.  Lots to think on and uncomfortable too, like the benches included.


Thanks for making look again at this.

cheers mate!

Viewing most recent comments 10 to 29 of 29 · Previous page · First page